During my final year at ESAT I developed this engine for my graphics programming module. Its main features are the following:
- Multithreaded using px_schd
- Entity Component System oriented engine
- Lights:
- Directional
- Point
- Spot
- Shadows- 4 different shadows per entity
- Model loading using Assimpo
- Model type conversion to our own tipe "CFasset"
- Postprocessing Pipeline:
- Shadow Mapping
- Blur
- Gray scale
- Inversion
- Color sharpen
- Edge detection
- Fast Approximate Anti-Aliasing (FXAA)
- Scripting (LUA)
- Log - using spdlog
- Editor - UI integration (ImGui)
- Scene management
- Scene hierarchy
- Materials
- Texture loading
- FPS clock - using sokol_time